// new module header

struct Mission
{
	bool available;
	bool received;
	bool complete;
};

import Mission GuardAuthor;
import Mission GivePenToJR;
import Mission ConfrontJohnRenegade;
import Mission SaveChiefJustice;
import Mission FindTheRocketHorse;
import Mission GreetBK;
import Mission JRVanIntro;

import Mission mis_ConfrontFucky;
import Mission mis_IncapacitateFucky;
import Mission mis_FreeTheRocketHorse;
import Mission mis_AskTheRocketHorseCatchCJ;
import Mission mis_SaveCJ;

import function init_missions();